================================================================================ * Urban Terror Level * -------------------------------------------------------------------------------- Title : Bohemia Author : Jonathan "$NulL" Norton Date : 2007 - 2010 -------------------------------------------------------------------------------- * Level Description * -------------------------------------------------------------------------------- Bohemia places the player in the midst of a somewhat unconventional city scape, tall buildings arc over the players as they run through the city's narrow streets and interlocking courtyards. The map supports all game modes, but is best fitted to team survivor and bomb. -------------------------------------------------------------------------------- Single Player : AAS exists, but may crash. Deathmatch (FFA) : Yes Team Deathmatch : Yes Team Survivor : Yes Capture and Hold : Yes Follow the leader : Yes Capture the flag : Yes Suggested player load : 8-14 Not more. New Textures : Yes New Sounds : Yes New Models : Yes -------------------------------------------------------------------------------- * Construction * -------------------------------------------------------------------------------- Map Base : None Prefabs used : None Mapobjects used : LT1's (www.blackrayne.net) Tv+ Lights Bench Nimrod Set Horror Set Truck Bladekiller & Twoseven's Tree model Vogt's Punishment Editor used : Custom Q3Radiant 3DSMax 5 Other utilities used : Photoshop, Q3Map2(FS_bumpy_2a), q3map2toolz, Notepad, Urban Terror BSP, FS Particle Studio. Compile machine : AMD 3000XP 1024Mb Ram Compile time : BSP : ~ 2 Minute : VIS : ~ 2 Minute : LIGHT: ~ 13 Hours :\___/ Compile Switches : BSP -meta VIS -saveprt RAD -bounce 12 -bouncescale 3 -fast -patchshadows -radbump -samples 2 -shade -v -------------------------------------------------------------------------------- * OTHER LEVELS BY $NulL * -------------------------------------------------------------------------------- Subterra Canyon Mandolin Railed (Keep your eyes out for: Cascade!) -------------------------------------------------------------------------------- * CREDITS * -------------------------------------------------------------------------------- Textures: Ydnar Photorealistic Minotauro IR evillair subverse sweetnutz Mayangang CG Textures id : For the Quake series SID/FS : For this Most excelent mod ydnar : Q3map2 rocks our little world + Textures LT1 : Models galore at a reasonable price Codey : Mapname, finding awsome music and jokes about goats! BerneyBoy : Photorealistic Texture Pack. #urbanmappers : <3 .... : Everyone who I accidentally forgot to mention here :/ -------------------------------------------------------------------------------- * COPYRIGHT / PERMISSIONS * -------------------------------------------------------------------------------- Authors MAY NOT use this level as a base to build additional levels. This map MAY NOT be sold, or in any other way turn into profit for any other person than the author. This map MAY be distributed on any media as long as this media is distributed freely without anyone having to pay for it. This level is designed for the Quake 3 Total Conversion "Urban Terror" and is not to be used, replicated or edited for any other Mod, Total Conversion, Game or Game Engine; nor update without expressed permission from the author for use in any game or game moification including but not limited to the quake 3 modification "Urban terror". ================================================================================ ================================================================================ * In Case I Lose This: Bohemia RAD Compile.bat * ================================================================================ @echo off set map=ut4_bohemia echo STARTING BSP: time /T start "Q3map2: Compiling %map% BSP" /low /wait "G:\Games\utils\Q3map2\q3map_2.5.16_win32_x86\q3map2.exe" -meta -fs_basepath "G:\Games\UrbanTerror" -fs_game q3ut4 "G:\Games\UrbanTerror\q3ut4\maps\ut4_bohemia.map" echo STARTING VIS: time /T start "Q3map2: Compiling %map% VIS" /low /wait "G:\Games\utils\Q3map2\q3map_2.5.16_win32_x86\q3map2.exe" -vis -saveprt -fs_basepath "G:\Games\UrbanTerror" -fs_game q3ut4 "G:\Games\UrbanTerror\q3ut4\maps\ut4_bohemia.bsp" echo STARTING RAD: time /T start "Q3map2: Compiling %map% RAD" /low /wait "G:\Games\utils\Q3map2\q3map2_fs_20g\FS_q3map_Radbump_2a.exe" -light -bounce 12 -bouncescale 3 -fast -patchshadows -radbump -samples 2 -shade -fs_basepath "G:\Games\UrbanTerror" -fs_game q3ut4 "G:\Games\UrbanTerror\q3ut4\maps\ut4_bohemia.bsp" g: cd games\urbanterror\q3ut4\maps bsp -si ut4_bohemia.bsp ut4_bohemia.surface start "BSPC: Compiling %map% AAS" /low /wait "G:\Games\quake3\Tools\bspc.exe" -forcesidesvisible -noverbose -optimize -bsp2aas "G:\Games\UrbanTerror\q3ut4\maps\ut4_bohemia.bsp"