================================================================================ * Urban Terror Level * -------------------------------------------------------------------------------- Title : Cascade Author : Jonathan "$NulL" Norton Date : 2009 - 2010 -------------------------------------------------------------------------------- * Level Description * -------------------------------------------------------------------------------- A river based assault on a partially underground facility. -------------------------------------------------------------------------------- Single Player : No. Deathmatch (FFA) : Yes (10 Spawns) Last Man Standing : Yes (10 Spawns) Team Deathmatch : Yes (24 Spawns/team) Team Survivor : Yes ( 2 Spawn sets) Capture and Hold : Yes ( 3 Capture Points) Follow the leader : Yes ( 1 Spawn Set) Capture the flag : Yes (16 Spawns/team) Bomb Mode : Yes ( 1 Spawn Set) Jump Mode : No. Suggested player load : 8-14 NOT more. New Textures : Yes New Sounds : Yes New Models : Yes -------------------------------------------------------------------------------- * Construction * -------------------------------------------------------------------------------- Map Base : None Prefabs used : None Mapobjects used : LT1's (www.blackrayne.net) Tv+ Lights Barrels Tires : ???'s Helicopter Editor used : Custom Q3Radiant build 204 3DSMax Other utilities used : Photoshop, Q3Map2(FS_bumpy_2a), q3map2toolz, Notepad, Urban Terror BSP, FS Partice Studio. Compile machine : AMD 3000XP 1024Mb Ram Compile time : BSP : ~ 2 Minute : VIS : ~ 3 Hours : LIGHT: ~ 4 Hours Compile Switches : BSP -meta VIS -saveprt RAD -bounce 9 -fast -patchshadows -samples 2 -radbump -shade -------------------------------------------------------------------------------- * OTHER LEVELS BY $NulL * -------------------------------------------------------------------------------- Subterra Canyon Mandolin Railed Bohemia -------------------------------------------------------------------------------- * CREDITS * -------------------------------------------------------------------------------- Textures: CG Textures Lunaran Ydnar Remedy Entertainment Ltd. http://www.philipk.net/ id : For the Quake series SID/FS : For Urban Terror ydnar : Q3map2 rocks our little world + Textures LT1 : Models galore at a reasonable price #urbanmappers : <3 .... : Everyone who I accidentally forgot to mention here :/ -------------------------------------------------------------------------------- * COPYRIGHT / PERMISSIONS * -------------------------------------------------------------------------------- Authors MAY NOT use this level as a base to build additional levels. This map MAY NOT be sold, or in any other way turn into profit for any other person than the author. This map MAY be distributed on any media as long as this media is distributed freely without anyone having to pay for it. This level is designed for the Quake 3 Total Conversion "Urban Terror" and is not to be used, replicated or edited for any other Mod, Total Conversion, Game or Game Engine; nor updated without expressed permission from the author for use in any game or game moification including but not limited to the quake 3 modification "Urban terror". ================================================================================ ================================================================================ * In Case I Lose This: null_crate RAD Compile.bat * ================================================================================ @echo off set map1=ut4_cascade set map2=casc_region ECHO. ECHO 1. FULL Compile ECHO 2. REGION Compile ECHO 3. EDIT Batch Script ECHO. set choice= set /p choice=Choose a number: if '%choice%'=='3' goto EDIT if '%choice%'=='2' goto REGION set map=%map1% goto START :REGION set map=%map2% goto START :EDIT start notepad "null_crate RADBUMP.bat" goto ENDSCRIPT :START echo. echo Compiling: %map% echo. echo Checked for walking models? echo Changed VS on rocketbox shader in null_c.shader? pause time /T echo STARTING BSP: start "BSP: %map%" /low /B /wait "G:\Games\utils\Q3map2\q3map2_fs_20g\q3map2_fs_20g.exe" -meta -fs_basepath "G:\Games\UrbanTerror" -fs_game q3ut4 "G:\Games\UrbanTerror\q3ut4\maps\%map%.map" >> %map%_BSP.txt time /T echo STARTING VIS: start "VIS: %map%" /low /B /wait "G:\Games\utils\Q3map2\q3map2_fs_20g\q3map2_fs_20g.exe" -vis -saveprt -fs_basepath "G:\Games\UrbanTerror" -fs_game q3ut4 "G:\Games\UrbanTerror\q3ut4\maps\%map%.bsp" >> %map%_VIS.txt time /T echo STARTING RAD: start "RAD: %map%" /low /B /wait "G:\Games\utils\Q3map2\q3map2_fs_20g\FS_q3map_Radbump_2a.exe" -light -bounce 9 -fast -patchshadows -samples 2 -radbump -shade -fs_basepath "G:\Games\UrbanTerror" -fs_game q3ut4 "G:\Games\UrbanTerror\q3ut4\maps\%map%.bsp" >> %map%_RAD.txt g: cd games\urbanterror\q3ut4\maps bsp -si %map%.bsp null_c22.surface echo start "BSPC: Compiling %map%.aas" /low /wait "G:\Games\quake3\Tools\bspc.exe" -forcesidesvisible -optimize -bsp2aas "G:\Games\UrbanTerror\q3ut4\maps\%map%.bsp" :ENDSCRIPT